Strangely, the top and bottom portions of the HUD were cut off. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment. Learning these fundamentals is quick and easy, especially because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. AirMech Arena shares simple yet fun mechanics across its modes: swiftly transform between a cool, cartoony aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base. This alone makes it difficult to recommend, even though it does some cool stuff. Single-player modes naturally don’t see this issue, but they’re not as fun or as challenging because bots aren't nearly as creative as human opponents. In every mode, when starting a match with other humans - even as a spectator - I almost always experienced server connection issues (and had others report the same). Like virtually all MOBAs and many RTS games, AirMech Arena is primarily built as a multiplayer game - which is unfortunate, because its servers don’t work properly.
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